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photo by Suzan Black11k
Cosplay (コスプレ kosupure), short for "costume play", is a type of performance art in which participants don costumes and accessories to represent a specific character or idea. Cosplayers often interact to create a subculture centred around role play. A broader use of the term "cosplay" applies to any costumed role play in venues apart from the stage, regardless of the cultural context.
Favorite sources include manga and anime, comic books, video games and films. Any entity from the real or virtual world that lends itself to dramatic interpretation may be taken up as a subject. Inanimate objects are given anthropomorphic forms and it is not unusual to see genders switched, with women playing male roles and vice versa. There is also a subset of cosplay culture centered around sex appeal, with cosplayers specifically choosing characters that are known for their attractiveness and/or revealing (even explicit) costumes.
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Harajuku (原宿 "meadow lodging") listen (help·info) is the common name for the area around Harajuku Station on the Yamanote Line in the Shibuya ward of Tokyo, Japan.
Every Sunday, young people dressed in a variety of styles including gothic lolita, visual kei, and decora, as well as cosplayers spend the day in Harajuku socializing. The fashion styles of these youths rarely conform to one particular style and are usually a mesh of many. Most young people gather on Jingu Bridge, which is a pedestrian bridge that connects Harajuku to the neighboring Meiji Shrine area.
Harajuku is also a fashion capital of the world, renowned for its unique street fashion. Harajuku street style is promoted in Japanese and international publications such as Kera, Tune, Gothic & Lolita Bible and Fruits. Many prominent designers and fashion ideas have sprung from Harajuku and incorporated themselves into other fashions throughout the world.
Harajuku is also a large shopping district that includes international brands, its own brands, and shops selling clothes young people can afford.
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Japanese popular culture not only reflects the attitudes and concerns of the present but also provides a link to the past. Japanese cinema, cuisine, television programs, manga, and music all developed from older artistic and literary traditions, and many of their themes and styles of presentation can be traced to traditional art forms. Contemporary forms of popular culture, much like the traditional forms, provide not only entertainment but also an escape for the contemporary Japanese from the problems of an industrial world. When asked how they spent their leisure time, 80 percent of a sample of men and women surveyed by the government in 1986 said they averaged about two and one-half hours per weekday watching television, listening to the radio, and reading Japanese newspapers or magazines. Some 16 percent spent an average of two and one-quarter hours a day engaged in hobbies or amusements. Others spent leisure time participating in sports, socializing, and personal study. Teenagers and retired people reported spending more time on all of these activities than did other groups.
In the late 1980s, the family was the focus of leisure activities, such as excursions to parks or shopping districts. Although Japan is often thought of as a hard-working society with little time for pleasure, the Japanese seek entertainment wherever they can. It is common to see Japanese commuters riding the train to work, enjoying their favorite manga or listening through earphones to the latest in popular music on portable music players.
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